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Co – founder & Head of the Art (2006- 2023)

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  • 2006 co-founded Media molecule and helped establish its mission of creative gaming and to create products with both commercial and critical success.  

  • Active member of the company leadership, weighing the strategic options, tactics, and products direction.

    • Responsibilities include contributing to crafting and signing off on:

      • Company Mission - Culture.

      • Studio Strategy – Team Hires - Promotions - Office design.

      • Product Strategy - Direction.

      • Company Image - Branding.  

      • Creative Tools - Technology Strategy.

  • Working closely with the Creative Director and the franchise leadership team on crafting the products creative vision. 

 

  • Responsible for building & growing a strong and content Art Department fit to deliver on the project needs.

    • Ensuring That the Right complementary skilled Art teams are assembled and looked after.

    • Identifying departmental requirements and needs.

    • Supervising the Artistic and Creative culture & processes.

    • Mentoring the Art Department.          

 

  • Responsible for Art Direction for the Franchise:

    • Ensuring that Art & Game visuals stand out as statements of originality and high standards within the market.

    • Defining and signing off the art direction of the products.  

    • Identifying the appropriate team expertise needed for the different areas of the projects.

    • Reviewing, directing, and providing feedback for Content Art Director and project Leads. 

 

  • Responsible for Art Direction for the Campaign/Major Games within the franchise:

    • Highly involved in designing the game fantasy, narrative design, lore, and world setting of the game. 

    • Developing, and Delivering the Artistic Direction from early inspirations to final delivery of the game:

      • Working with the team on crafting original IP

        •  Arriving at new graphical flavours, unique genre twists by taking artistic risks, mixing metaphors, and going through the necessary iteration cycles.

      • Visual Development & Concept Design of the key game moments, locations, characters, production art and set designs, mood and atmosphere, UI, product key art and promotional material.

 

  • Integration with the Game play & Audio design, and all the other facets of the game to develop arrive at the artistic results that emerge from the cohesion between all the elements.

  •  Influencing the technical direction and rendering technology to best support the game.

 

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Media Molecule Create Tools Co-Vision and Design (2010-todate)

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The full suite of game creation and publishing tools have been a major part of our user facing products in both Little Big Planet and Dreams Franchises.

I was highly influential in setting the vision, designing our unique game art tools and engine.

  • Developing the tool design pillars, philosophy and ethos.

    • Exploring and supervising early R&D phases

    • Working with the tools and engine programmers on developing, iterating, and tuning the different specific tools and features to achieve the optimum user flow and ergonomics.

    • UI/ UX menu designs and treatments.  

      • Input device and peripheries button mapping and gestural design.

    • Designing, and iterating the toolset &user experience based on Ernst use and application of the tools to make our full campaign games.

 

  • Championing the alternative unorthodox methods of game creation and bringing the team on board.  

    • Developing and sharing new techniques that fall out of the new paradigms. 

    • Helping with the education of the tools to our teams and the wider audience.

    • Help promote what is specifically unique about the tools and developing the appropriate content that showcases it.

  • Help Set up & handover to the second phase create team tasked with the mission to evolve and grow the create tools product while maintaining its ethos.

    • Document and communicate the tools’ philosophy and design ethos and ensuring the right trade-offs are established and communicated to new team members.  

    • Help create a balanced and meaningful road map that has significant upgrades and updates.

    • Establishing with the team the meaningful grouping of features and corresponding it to content that showcases and celebrates it.

    • Prioritise tools work between the stakeholders, the live creator community, Internal development team and partners.

 

 

 

 

 

 

 

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