Co – founder & Head of the Art (2006- 2023)
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2006 co-founded Media molecule and helped establish its mission of creative gaming and to create products with both commercial and critical success.
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Active member of the company leadership, weighing the strategic options, tactics, and products direction.
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Responsibilities include contributing to crafting and signing off on:
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Company Mission - Culture.
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Studio Strategy – Team Hires - Promotions - Office design.
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Product Strategy - Direction.
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Company Image - Branding.
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Creative Tools - Technology Strategy.
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Working closely with the Creative Director and the franchise leadership team on crafting the products creative vision.
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Responsible for building & growing a strong and content Art Department fit to deliver on the project needs.
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Ensuring That the Right complementary skilled Art teams are assembled and looked after.
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Identifying departmental requirements and needs.
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Supervising the Artistic and Creative culture & processes.
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Mentoring the Art Department.
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Responsible for Art Direction for the Franchise:
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Ensuring that Art & Game visuals stand out as statements of originality and high standards within the market.
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Defining and signing off the art direction of the products.
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Identifying the appropriate team expertise needed for the different areas of the projects.
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Reviewing, directing, and providing feedback for Content Art Director and project Leads.
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Responsible for Art Direction for the Campaign/Major Games within the franchise:
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Highly involved in designing the game fantasy, narrative design, lore, and world setting of the game.
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Developing, and Delivering the Artistic Direction from early inspirations to final delivery of the game:
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Working with the team on crafting original IP
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Arriving at new graphical flavours, unique genre twists by taking artistic risks, mixing metaphors, and going through the necessary iteration cycles.
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Visual Development & Concept Design of the key game moments, locations, characters, production art and set designs, mood and atmosphere, UI, product key art and promotional material.
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Integration with the Game play & Audio design, and all the other facets of the game to develop arrive at the artistic results that emerge from the cohesion between all the elements.
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Influencing the technical direction and rendering technology to best support the game.
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Media Molecule Create Tools Co-Vision and Design (2010-todate)
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The full suite of game creation and publishing tools have been a major part of our user facing products in both Little Big Planet and Dreams Franchises.
I was highly influential in setting the vision, designing our unique game art tools and engine.
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Developing the tool design pillars, philosophy and ethos.
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Exploring and supervising early R&D phases
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Working with the tools and engine programmers on developing, iterating, and tuning the different specific tools and features to achieve the optimum user flow and ergonomics.
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UI/ UX menu designs and treatments.
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Input device and peripheries button mapping and gestural design.
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Designing, and iterating the toolset &user experience based on Ernst use and application of the tools to make our full campaign games.
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Championing the alternative unorthodox methods of game creation and bringing the team on board.
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Developing and sharing new techniques that fall out of the new paradigms.
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Helping with the education of the tools to our teams and the wider audience.
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Help promote what is specifically unique about the tools and developing the appropriate content that showcases it.
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Help Set up & handover to the second phase create team tasked with the mission to evolve and grow the create tools product while maintaining its ethos.
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Document and communicate the tools’ philosophy and design ethos and ensuring the right trade-offs are established and communicated to new team members.
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Help create a balanced and meaningful road map that has significant upgrades and updates.
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Establishing with the team the meaningful grouping of features and corresponding it to content that showcases and celebrates it.
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Prioritise tools work between the stakeholders, the live creator community, Internal development team and partners.
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